The traitors had crudely constructed 90mm long range cannons in concealed pits amongst the ruins of the city.
Repurposed fortification weapons hastily welded into anti-air defenses. The archenemy had revealed their
makeshift firepower all at once in the sector as Imperial landers attempted to abort drop insertion in the
neighboring sector. Many troops lives were saved thanks to quick reactions from escort fighter but not all
landers made it back to orbit. Now understanding the archenemies forces had never actually retreated from the
sector like intelligence had believed, plans were quickly made to disable enemy air defenses.
Jamie and I agreed to play a narrative Kill Team campaign using the Airborne Assault mission pack from the
Hivestorm book. The first mission saw his Tempestus Aquilions drop from up high with one goal, destroy the
traitors anti-air guns. I am using my Blooded and it was my job to disable any bombs that were planted at any
of two locations in the mid-field.
Turning point 1 saw both the Aquilions and Blooded set up forward positions. At the end of turning point 1 and
start of turning point 2 saw Jamie's Aquilions make great use of smoke grenades to obscure troopers that had
less than ideal cover from the traitors positioned up on vantage. With both teams trading well in combat, victory
would only be awarded to the Aquilions if they managed to set a bomb. And before the end of turning point 2
they did just that, setting a timer on the traitors to diffuse the rapidly escalating situation. At the start of turning
point 3 the timer was set to 9 activations, 5 for Jamie and 4 for me. During Turning point 3 I saw an opportunity
to charge my Flenser into combat with two Aquilion, this was a misplay and didn’t further my goal of diffusing
the bomb but didn’t actually cost me the game. Jamie's clever use of the Drop and Secure strategy ploy as well
as bringing his Grenadier forward to reinforce the bomb location sealed his victory. This game was an
absolute blast in more ways than one!




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