Showing posts with label Warriors of Chaos. Show all posts
Showing posts with label Warriors of Chaos. Show all posts

Wednesday, 27 February 2013

Committe Meeting

Committee Meeting

A first committee meeting for 2013. A new year, a new committee...





 Looking forward to  great year of gaming:

Lots of plans, including a calendar on this blog.


Many tournaments coming up,
Games days on Sat/Sundays...possibly one as early as April



  • 40K League - Running, Jayden leading...
  • WHFB League - Starting
  • Morheim Season - Kicking Off
  • FoW Masterclass - Learing curve for players new to the rules set



Painting and modeling workshops and competitions...

We have planned another meeting in 2 weeks to flesh our plans out....will keep you posted

Monday, 18 February 2013

KWC goes to the New Zealand Team Championships 2013 ( Warhammer Fantasy)

KWC's Kapiti Krushers  goes to the New Zealand Team Championships 2013 

(Warhammer Fantasy Battles)

The Kapiti Wargames Club fielded a team called the Kapiti Krushers at Saturday and Sunday's New Zealand Warhammer Fantasy Battles Team Championships, held and Ngaio Town Hall, in Wellington


Unpacking the armies

The first round of action begins

The Kapiti Krushers team consisted of 


Hamish (Captain, Warriors of Chaos) - centre
Sam (Daemons of Chaos) - right
Nick (Orcs and Goblins) - back
Herman (Dark Elves) - right

The tournament took place over 2 days, with 40 players in 10 teams, each playing 6 rounds in total.



WoC vs Lizardmen


Nick taking on  Chaos Daemons

Sam's Bloodletters on the rampage

 Second Round: Team Omen

Nick facing the Empire

Sam taking on High Elves

Hamish dealing with a Vampiric incursion. Excellent support for the team provided by Fern throughout the two days, even painting some Skaven, to boot...

Some armies were absolute works of art...



Peter Dunn's Ogres on the march


Chaos Dwarfs dominating a group of Harpies. Even the Dark Elf shades from the adjoining table have something to say...



Nick taking on the Empire again, this time from the Capital Crusaders, an Aussie team



The spoils


The Victors: The Von Trapp Family (Also known as the Dunns)


A mountain of terrain to be put away after the games




This was my first tournament, which I approached with just a bit of trepidation, but I found all the opponents I came up against accepting of my lack of tournament experience and ignorance of some of the finer niceties of the 8th edition rules. Took out a win against Lizardmen, Two draws (Brettonia and Dark Elves) on my first outing

We came in 8th overall, which was a little disappointing for some, but I am generally quite satisfied with our performance (being the newbie)

Still some bragging rights in that: I suppose KWC's Kapiti Krushers are now Ranked no 8 team in NZ until next year.

Not bad for a start, I think... And…we beat the Aussies (yay!)

Herman
Check my WHFB blog for more detail and photos: Trouble in the Border Provinces

Sunday, 3 February 2013

Back in the Saddle and WoC New Armybook

Back in the Saddle again..

So Xmas (and January is over)
The Club is back in Full swing, Club Commitee members are back, and we'll fire up the blog and the Facebook page again...

Club Nights are back in full swing, with a new RPG starting off, 40K, FOW, WHFB and WW2 all up and running. Had a really good turn-out last week, looking forward to an exciting year.

First off is the Warhammer Fantasy Battles NZ Team Championship in Wellington.

Hamish, Sam, Nick and Herman are going to take part in the Challenge.

Hamish will be fielding his Warriors of Chaos, Sam his Daemons of Chaos, Nick his Greenskins and Herman will be taking his Dark Elves.


New WoC Book and Models out: Impressions from across the net:



- Marauder equipment is now more expensive (essentially come naked)
- Marks are now per model, instead of per unit
- Warshrine is now special instead of rare, however the Eye of the Gods is now a bound spell but can affect more than one unit (d3 units apparently).
- Eye of the Gods, a 12 turns a chosen champion into a Daemon prince apparently, there's one roll that gives stubborn, all the rest are stat increases
- Hellcannon gets 5+
- Chariots are core
- Chaos Lord equipment cost went down, they lose lots of magical equipment just as every 8th edition book
- Skullcrushers are apparently more expensive
- Nurgle spells have dual purpose, ie. nurgle spell that increases d3 T on friendly unit can also be cast on an enemy for -d3 T
New Mosters


1 – The Warriors of Chaos Army Book

First up is the new army book, featuring a hulking Khorne-Champion with flaming axes on the cover. 96 pages in the (now) familiar full-colour, hard-cover format that is now standard for both Warhammer Fantasy and Warhammer 40K.

The army book is now also available for pre-order in Games Workshop’s Apple iBook store. Interestingly, the iPad version is said to have 168 pages, instead of 96; probably due to a different layout.

2 – The Big Kits

For a few years now, Warhammer Fantasy made massive, multi-part plastic kits for huge monstrosities and/or warmachines the cornerstone of each new release. I lament this a little, but this is probably the way things go from a commercial perspective, and it keeps the hobby alive. I just hate the fact that things have become a bit of an arms race now.

This one is no different, though Chaos, in any shape and form, is of course naturally suited for colossal abominations of all kinds. The Slaughterbrute / Mutalith Vortex Beast dual-kit is definitely the headliner of this release as monsters go.

 Slaughterbrute / Mutalith Vortex Beast:

Warriors of Chaos Slaughterbrute

There are other large kits in the release too.

Dragon Ogres multi-part plastic 



Chaos / Gorebeast Chariot 
Along with some of the pre-Christmas releases, such as the Chaos Warshrine, and some old classics, such as the Giant or the Chimera, Warriors of Chaos are certainly not spoiled for choice when fielding “big things”.

3 – The Infantry



Warriors of Chaos Forsaken

Where Games Workshop released lots of large kits for Warhammer Fantasy, they rarely add new models for the more rank-and-file. This release got one such addition: Forsaken. Not too sure why these guys have been rehashed, but it appears that they are now a core choice

I’ve heard some people call them the ultimate new conversion-bitz-box.

4 – The Characters

Nothing new, no new characters.but new figures:

Vilitch the Curseling


also:
New Chaos Lord  and Throgg


Things that jumped out a:
- Sorcerors are now more expensive, but now have access to four lores base
- Lore of Tzeentch is nothing special
- Warriors are more or less unchanged, but now are more expensive if you want to add and special marks or weapons on them then before
- Marauders are crazy expensive for what they are with a 2pt increase with no advantage what so ever, and forget about wargear and marks as then they become substantially more expensive then similar units in other armies
-Forsaken....fairly useless really
-Warhounds true core and cheaper upgrades and now the same cost as a marauder
-DP worth his pts now and can buy armor
-Horseman are now generally cheaper and have no increase for the best load out unlike marauders
- Knights are garbage for their cost unless you thing paying more for a unit that was already phasing out of use is a good thing
-Skull crushers nerfed since their release.
-Mutations and powers are generally awesome and oddly the cheaper ones are the better part of the list.
-Warshrine only exists to make HQ's into DP's or killing machines, but are now a lot deadlier in CC

- Kholek is now usable at a few more pts then 500pts. However he only has a 4+ armor save now.
 (Hoping Kholek's lack of heavy armor is an oversight.)

Throgg went up with very little change for the good. Lost D6 copious vomit but still has the breath vomit attack. Gained a Great weapon.

Trolls lost the mutant regeneration. May upgrade to 2HW. Same points. Supporting attacks may vomit now though.