Saturday, 22 November 2025

Airborne Siege

 

The invading Imperials needed to root out and destroy the surviving defenders at any cost.

The young men tasked with this mission had been training for this exact scenario ever since

they first arrived at the Schola Progenium as orphans of war. Those that return will be

Veteran soldiers indeed.




















The final game in Jamie and I’s narrative campaign was called “Airborne Siege”. This

mission, like the previous one, tasked the Imperials with liberating the two conjoining

strongholds deep in enemy territory from the traitors. This might seem like an overwhelming

advantage for the Defense team but the Blooded don’t really like staying in their own half.

Staple strategy ploys like “Reckless Aspirant” had zero value to me because it was not in

my best interest to venture outside the relative safety the strongholds provided. To win I

had to kill all of Jamie's operatives or make sure he had none alive in my half. For Jamie to

win he needed to have more of his guys inside the strongholds at the end of turning point 4

and beyond. This meant for the most part we activated and passed, waiting for the other

to make a mistake. The first of these mistakes came early for Jamie as he positioned his

Tempestor in charge range of my Flenser in turning point one. The charge was on and the

fight ensued but the Tempestor would not go down easily and managed to survive the

attack with two wounds remaining by blocking two of my normal hits. This was my first

mistake as my Flenser rolled three normal hits and one critical hit against the Tempestors

two normal hits. If I resolve my crit last, Jamie can’t block it. But I didn’t. I push through the

crit first leaving an important kill on the table in the first turning point. This blunder would

cost me “Gaze of the gods” next turn.



















The highlight for me came on turning point three when my already injured Brimstone

Grenadier hiffed his Diabolyk bomb at an Aquilon Gunfighter who promptly returned fire

back. Both operatives survived with one wound each. If I had to guess I would say the

highlight for Jamie was on turning point two when his Servo-sentry lobbed two frag

grenades up into the stronghold killing my Butcher and Enforcer. 





























The game went to turning point seven with only two models left on the board.Jamies

Melta Gunner facing down a drugged up Ogryn. Winning initiative wins the game and so

the Blooded win the campaign 2-1.

Thursday, 20 November 2025

Drop and Engage


With the anti-air guns silenced the traitors knew it wouldn’t be long before reinforcements

arrived. Teams falling back regrouped at key locations. Hastily shoring up defensible

positions along the sub-routes the traitors dug in and waited. If the Imperials wanted to

push forwards they would have to go through hell.

 




















Mission two in this campaign was called “Drop and engage”. This mission required the

Offence(Jamie) the momentous task of flushing out the Traitors from the strongholds on

each of the flanks. It's been two weeks since we played this game and all I remember is

my Melta gunner and Jamies Precursor having a shoot off point blank range at the end.

Its worth noting that Jamie had the option to charge and fight but chose a more honorable

approach, not leveraging his superior advantage against his opponent. After multiple

failures the Melta gunner finally hit his mark. Victory for the traitors.